
This game develops the story of player-character Jack Carver, who stumbles upon the genetic research of Dr.
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Ubisoft made a deal with Crytek to build out X-Isle into a full AAA title, and obtained publishing rights for this title. Following E3 1999, they secured a deal with NVIDIA to distribute X-Isle alongside all NVIDIA cards as benchmarking software, as at the time the CryEngine was the most demanding game engine on the market. The demo allowed the user to explore a virtual tropical island populated with dinosaurs, showcasing the size of the virtual world that the CryEngine could handle.

The CryEngine was originally demonstrated as a tech demo at Electronic Entertainment Expo (E3) 1999 under the name X-Isle: Dinosaur Island specifically aimed at NVIDIA graphics processors. One of Crytek's goals with the CryEngine was to be able to render realistic outdoor spaces with large viewing distances, which was a unique feature compared with other game engines at the time of its release. The first Far Cry game was developed by the German studio Crytek, and premiered their CryEngine software. Ubisoft Montreal, the principal developers of the series, do consider that all games share the same common fictional universe, and have reused some minor characters to maintain that, but otherwise anticipate each game can be enjoyed as a standalone title without knowledge of the other games. Some of the series' games have been more rooted in realistic conflicts, while others have involved elements of the supernatural or science fiction. The player often needs to work with freedom fighters attempting to regain control of a region from a ruling party, and may have to pit different sides of a conflict against each other through their actions. Instead, the Far Cry games have generally shared the theme of taking the player to "a lawless frontier" where "values and laws of today are non-functional", along with elements of having to survive in the wilderness including hunting and crafting. There are minimal narrative elements or chronology between the games.

Whereas the first Far Cry and its spinoffs were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete. The main Far Cry games are first-person shooters (FPS) with action-adventure elements.

The Far Cry games, due to the history of their development, do not have any significant shared narrative elements, but instead share a theme of placing the player in a wilderness environment where they must help fight against one or more despots that control the region as well as surviving against wild animals that roam the open spaces. There have been five main games in the series, along with three standalone expansions the first game, initially developed for Microsoft Windows, also saw a number of ports to video game consoles.
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The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay.

Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Microsoft Windows, Xbox, Xbox 360, Wii, Arcade, PlayStation 3, PlayStation 4, Xbox One, Google Stadiaįar Cry is a franchise of first-person shooter games, all of which have been published by Ubisoft.
